Something Old, Something New
By Joshua Legarreta
E3 is an event I hold close to my
heart. It’s a midsummer Christmas for people that make games, but something far
larger for the people that play them. It is a place where dreams merge with
reality to create something unexpected, a place where people go to be amazed
and taken aback by the progress our little industry has made within a year’s
time. Sure enough there were a lot of things to be interested in for this
year’s E3, but unfortunately I was not taken aback, wowed, or even excited.
This lack of feeling definitely stems from some base of caution, but whether
it’s always been there or if it just so happens to be something watching this
year’s E3 let out, I don’t know.
I will now attempt to explain myself
as clearly and thoroughly as possible, but let me preface this piece by saying
this: I love video games as more than a medium. Though my experience with them
as a whole may be small, I would not give up my time spent with them for the
world. That said, it’s important to understand in light of how E3 works that I
am not trying to be the anti-hype man of E3. There are plenty of people willing
to talk smack about other peoples’ expectations, hopes, and wants, but that
isn’t me. More good games simply means more good for an industry that’s ever
changing, even as we speak.
If there were one word I would use
to describe to this year’s E3 event thematically, it’d be “resurrection.” This
year we saw, more than ever, the resurrection of old ideas past, from The Last
Guardian to Rainbow Six. For old and new fans alike, I’m sure the world lit up,
if not for a moment, when Sony showed of the Final Fantasy VII Remake trailer.
I have to admit: I was impressed with how many things I’ve been hearing about
for years now made a debut, including Kindgom Hearts III and Star Fox Zero.
Don’t get me wrong, I’m glad these projects are seeing the light of day and I
do hope they go on to become the stellar experiences I know the creators behind
them want them to be.
That said, I couldn’t help but feel
“old.” As a 21-year-old, that’s a pretty stupid thing to say in general, but
considering the generation of games I grew up with and how I watched them
evolve, I mean to use it in a more relative manner. With every new generation, as
games became something more than toys meant for children, I watched this medium
grow into a hobby that gave people meaning and I couldn’t be happier for it.
Games are now doing things I never would have conceived as a child, from
telling engrossing stories to connecting people across the world, but now it
feels like we’ve hit a stump in the road.
Despite all of gaming’s
advancements, from one generation to another, leaps were always made to procure
progress for the future. From memory cards (thanks PlayStation) to online play
(thanks Dreamcast), there was always something to be gained from the “next”
generation. And this is where my story starts: with a simple, but grounded
worry for the “next” generation of consoles on what was going to be new about
them. And so far the only answer I can come to is nothing, not even the games.
To give some perspective: with the
cancellation of Megaman Legends 3, (curse ye who made its coffin), came a new
creation to take its place called Mighty No. 9. While it wasn’t the first to
succeed, it did become one of the largest funded titles through a popular
backing service known as Kickstarter. All while developers were looking with
interest at the possibilities Kickstarter offered, something else was
happening, again. Games, games that a large part of the gaming community had
already enjoyed, were coming back out. While I initially believed this to be
part of the transitioning process from the last generation to the current one,
the fact that a second Final Fantasy HD remaster came out just last May and a
Gears of War collection was announced to be in development at this year’s E3
speaks to me louder than any new game could have at this event.
Alongside this came the dawning
realization that it’s been over five years since the Last Guardian was
announced. And while Square Enix has always been bad about announcing games too
early, I just can’t help but look at their offerings, alongside any
aforementioned titles and think to myself: again? I was excited for a lot of
these games at one point, but then years past and now I just want them to be
out and done with. Is it crude and cynical to think like that? I think it is,
but my initial excitement can’t last forever, and when years pass without word
or news of what’s happening to these titles, I have to admit this feeling comes
creeping up at the mere drop of a name.
I want all these titles to be good-
hell, I want every game to be good, but for the sake of innovation and moving
forward I wish this process of inciting feelings of nostalgia would stop. Whether
it be through channeling the spirit of a series that is unlikely to receive a
new entry, a la Bloodstained and Mighty No. 9, or by revealing something new
way ahead of its development process, such as Kingdom Hearts III and the Final
Fantasy VII Remaster, this needs to stop. I look forward to an E3 where what I
see is what I get without a six year wait, and if problems arise during
development, let the people who want to play your games know that. Transparency
goes a long way and there is no person out there that wouldn’t appreciate your
company more for it.
So, what resolution can I propose to
this whole debacle? Well, I'd simply recommend that companies begin showing their offerings in a timelier manner. Keep announcements within a two-year release window at most and be more open to long-term and potential fans about the development cycle. Keep them updated with the latest improvements, hiccups, and news on how the game they're interested in is coming along. I know if something like the Last Guardian had done this, I probably would've had the same reaction that everyone else did at E3, and one more fan is always a goal creators should strive for.